Paradiddle

Technologies: Unreal Engine 4, HTC Vive, Oculus Rift

Paradiddle is a drumming/percussion app for VR that I’ve been working on for several months now. I love drumming, but I’ve always found it to be a somewhat inconvenient hobby, especially if you live in a small apartment in a city. Good drum sets take up a lot of space, are expensive, and noise is a problem if you want a non-electronic set. All of these reasons led me to start developing Paradiddle as I was about to move to a different city. I was no longer going to have easy access to a drum set to practice, so I figured I could try and make my own set in VR.

My vision for Paradiddle is to create an app that will let users hone their drumming skills in VR, while giving them creative freedom that they wouldn’t be able to have with physical percussion instruments. I love the idea of getting better at a real life skill through VR, and I think there’s a decent amount of overlap between drumming in real life and in VR. I completely understand the limitations of VR in this case as well, such as the lack of tactile feedback. On the other hand, VR does provide an incredible amount of convenience to a drummer, while letting them do things they wouldn’t easily be able to do in real life. This is a tool I initially started building for myself, and I already find value in being able to fire up Paradiddle whenever I want, quickly load up my drums, and practice a few songs without worrying about making noise in my apartment. I’d love it even more if the app was able to grow a community around it, where people could record songs and lessons, and share them with others who also use the app. It’s still very much in development, but you can check out some of my drum covers at different stages of development below. The project was also selected to be one of the recipients of this year’s Oculus Launch Pad Scholarship. For more information, you can also check out some of the media coverage on UploadVR or Mashable!